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Silent hunter 3 torpedos
Silent hunter 3 torpedos








Starting in 1939 is usually a good start since merchant ships are less guarded, but have to settle with Type 2 or Type 7 uboats. Tankers are the highest value targets among merchants, taking about 3 straight torpedo hits on the same side to sink it, but certain sections make a 1-torpedo kill possible, igniting the flammables in the tanks.

silent hunter 3 torpedos

Again, deck guns can only be used in good weather, most effective when firing at hulls below the water, making the ship flood and either capsize or sink. Helps to stay out in the sea longer when ammo is limited. Useful in unarmed groups to wound as many ships as the torpedo tubes can chuck out to make them sitting ducks to deck gun fire, not so useful if a warship just happens to be nearby. And the torpedoes won't explode at all if it did not propel for about 300 meters, mainly as a safety measure to avoid a point-blank failure and blast the Uboat in the process.įor more advanced tactics, if the weather is calm, use less torpedoes than usual to wound the ship, and then use deck gun to finish them. More often with realistic dud rates, and high risk of duds at skimming angles where the hull doesn't hit the impact detonator and the magnetic trigger fails to sense metal. So no point sending American lend-lease ships into the bottom while US was not involved in the war until the declaration in 1941. The German Navy encourages to sink only hostile vessels, or at least marked as hostile. Stormy foggy nights are the worst times to shoot torpedoes, especially in convoy raids when you can't tell neutral from hostile ships. Most Uboats move faster in the surface, but risk getting seen, especially in day. If you see the ship before the ship or airplane sees you, take note of the direction, then position yourself in a path ahead of the ship, pointing the torpedoes where they will definitely be as close as 90 degrees punching straight to the hull rather than a skimming angle. Changing to a new U-boat will evolve time with up to 2 months of game time. Changing or acquiring a subsystem/weapon on your U-boat will evolve time with 1 to 3 days of game time. Tankers are the highest value targets among merchants, taking about 3 straight torpedo hits on the same side to sink it, but certain sections make a 1-torpedo kill possible, igniting the flammables in the tanks. Silent Hunter III uses the following conventions to evolve time during the career: a. However, the delay between firing and exiting the Uboat will really mess up your planned hits, especially if farther you are from the target and faster both the target and Uboat are. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The crew and weapon officer auto-calculates the trajectory based on where your periscope is aiming at the hull. If you still stick to the vanilla game, one of my torpedo approaches was checking how many knots the ship is going, then move the periscope aim towards the bow based on how fast. Re: Silent Hunter III - Damn These Torpedoes « Reply 11 on: May 09, 2010, 05:27:50 pm » 4 was originally supposed to be an expansion pack for 3 called Wolves of the Pacific but for some reason part of the way through development they decided to make it stand alone and rush it out the door incomplete.










Silent hunter 3 torpedos